NATURAL WOMB
Art and technology of biocontrol in digital art format
The return of a person to oneself, to the origin of natural tranquility- freedom from the oppressive stress of the modern world.

The primary goal of this project is to create works that promote a state of relaxation, and allow the viewer to become present in the space - achieving a meditative state of calm. The necessary research will establish the best effective means to create such an affective experience. This will permit the works to not only offer a more traditional aesthetic sensory experience of vivid and memorable visual impressions - but will also operate on a more holistic level, encouraging states of reduced tension and improved mood in the viewer.

Digital art
The digital world has opened up new possibilities for the expression and perception of art, making it accessible and affordable for everyone.

Digital technologies have expanded the boundaries of creativity, and to an extent, democratized creative accessibility. The limitless spaces of the digital world have expanded and transformed the traditional form of visual art. Currently, digital art has an expanding array of diverse creative modalities, while some of these works function within the expectations of traditional art roles, a contained piece frozen in time which the viewer encounters - others are living simulations, participatory experiences, transient digital ephemera.

Pingping Li, a researcher at Zhengzhou Normal University (Journal of Environmental and Public Health, 2022), notes that digital painting, vector graphics, 3d graphics and animation, "motion graphics," computer animation, and other forms are accepted tools not only for conveying information, but also for artistic expression. New media based on digital technologies provide a unique form of aesthetic knowledge. The evolution of digital art has brought about fundamental changes in the aesthetic perception and experience of art works- achieving dynamic, and sometimes even interactive modes of viewer participation.

Mind. Digital. Environment: The Trend of the Present and the Future
Along with contemporary artists, researchers in various fields of human knowledge, such as psychologists, cognitive scientists, physiologists, neurophysiologists, and bioengineers, have also turned their attention to new digital information transmission tools. The massive interest is in the features of the interaction of digital images, video images, 3D animations, and "motion graphics" on the psychological and physiological state of the viewer, as well as the capacity for receptivity to influence.

There is a growing body of scientific research focused on the human psychological impactof the effects of simple photostimulation, the use of virtual reality, and the implementation of ultra-HD (4K and beyond) imagery.

"Fifteen years ago, on the dawn of virtual reality technology, a group of scientists from Milan (International Journal of Stress Management. 2007) conducted a series of psycho-physiological studies on the benefits of deep immersion in media environments for achieving better relaxation and stress regulation effects. To evaluate the effectiveness of VR as a support tool for relaxation, comparisons were made with other methods and carriers of information. The aim of the experiment was to test the effectiveness of each condition in forming relaxation and reducing anxiety, and also whether the sense of presence - the feeling of being inside the media environment - correlated with the effectiveness of correction. The results showed the importance of the sense of presence."

Subsequently, the results of 15 years of research on the effects of video animation stimulation based on modern digital media demonstration technologies have led to the emergence of projects such as Virry VR from the British company Fountain Digital Labs, DEEP VR and SoundSelf from American companies, AVS Zen Master and Proteus from the Chinese company Hemispheres, projects from the Canadian company Mind Alive Inc., and others. The main ideas of bio-control used in modern digital projects are the use of photostimulation technologies, biofeedback in combination with neuro-headsets, visual and audio-visual stimulation (including immersion in natural environments - Stephan M.G. et al., Scientific Reports. 2017), and the use of peripheral vision features. In the works of Martin Pupiš and Ivan Illík (Serbian Journal of Sports Sciences, 2008), Noriko Sakurai et al. (Frontiers in Neuroscience, 2022), and Hsin-Yi Tang et al. (Appl Psychophysiol Biofeedback, 2015), the features and essence of the demonstrated video images are not disclosed. However, the results of their work have shown positive vegetative reactions to the presented stimuli.

The feature of virtual reality devices and the most modern high-definition digital platforms is, in addition to the effects of maximum immersion in the visual environment, the use of peripheral vision perception. Objects that fall into the peripheral vision zones are not the main focus of the person's attention. Therefore, part of the information flow can be perceived without direct awareness.

By using visual stimulation (including in the peripheral vision area), it is possible to deliberately create an optimal level of brain activity to create a state of the nervous system that corresponds to high levels of functional relaxation. The color and frequency characteristics of the stimuli are also integral to achieving such a state.

Thus, the prerequisites for initiating a new project at the intersection of technology and art, science and creativity become clear:

1.Development and achievement of digital technologies
2.Social Acceptance and integration of immersive digital art experiences
3.Scientific achievements in the field of bio-management
4.Successful implementation of immersive projects in the field of bio-management and digital art
5.Increasing public awareness of the potential of digital art and its psychosocial significance

Project goal:
Development and creation of digital art images combining the idea of returning to a natural environment through visual images and having positive effects on the viewer's mental and physical state during demonstration. Roadmap: Step 1: Search for digital art image characteristics that provide corrective (relaxation) effects on the human's mental and physical state. Forming a set of requirements for concepts and designs of the final video models taking into account the technical characteristics of the digital platform. Step 2: Creation of digital art images and compositions by artist Tripura with the potential for correcting the viewer's mental and physical state (relaxation). Adaptation to the technical capabilities of the digital screen and/or AR technologies. Step 3: Testing of the created digital art images and compositions; evaluation of viewers' impressions and their psychological and physiological reactions during and after demonstration.
References
Pingping Li. Interpretation of Online Artworks of Digital Art Design in the New Media Environment. / Journal of Environmental and Public Health Volume 2022. https://doi.org/10.1155/2022/9566844

Daniela Villani, Francesco Riva, Giuseppe Riva. New Technologies for Relaxation: The Role of Presence. / International Journal of Stress Management. 2007, Vol. 14, No. 3, 260–274. https://doi.org/10.1037/1072-5245.14.3.260

Stephan M. Gerber, Marie-Madlen Jeitziner, Patric Wyss, Alvin Chesham, Prabitha Urwyler, René M. Müri, Stephan M. Jakob, Tobias Nef. Visuo-acoustic stimulation that helps you to relax: A virtual reality setup for patients in the intensive care unit. / Scientific Reports. 7: 13228. https://doi.org/10.1038/s41598-017-13153-1

Martin Pupiš & Ivan illík. The influence of audiovisual stimulation on selected indicators in top sportsmen. / Serbian Journal of Sports Sciences Original. 2008, 2(1): 9-15 p

Noriko Sakurai , Kazuaki Nagasaka, Shingo Takahashi, Satoshi Kasai, Hideaki Onishi and Naoki Kodama. Brain function effects of autonomous sensory meridian response (ASMR) video viewing / Frontiers in Neuroscience. 17:1025745. https://doi.org/10.3389/fnins.2023.1025745

Hsin-Yi (Jean) Tang, Michael V. Vitiello, Michael Perlis, Jun James Mao, Barbara Riegel. A Pilot Study of Audio Visual Stimulation as a Self-Care Treatment for Insomnia in Adults with Insomnia and Chronic Pain. / Appl Psychophysiol Biofeedback. 2014 ; 39(0): 219–225. https://doi.org/10.1007/s10484-014-9263-8


Tripura – artist. She is a Los Angeles based artist. She works with 3d motion graphics, video. Her works are inspired by the relationship between the global human body and the body of nature in the future, new forms of life, chimeras, boundless bodies, and interpretations of Love.

Ivan Sivachenko, PhD, psychophysiologist - Institute of Psychology of Russian Academy of Sciences. Neurophysiologist – researcher of Pavlov Institute of Physiology, Russian Academy of Sciences.

Publications in: Neuroscience, Clinical and Experimental Pharmacology and Physiology, Brain Research Bulletin, Journal of Neurogastroenterology and Motility, European journal of pharmacology. Drugs in Action, Journal of Evolutionary Biochemistry and Physiology.

For collaborative proposals, please list all participants:
Tripura- artist
Ivan Sivachenko- scientist, PhD, psychophysiologist
Alex Vodo- project producer
musician- to be determined
One Sentence Description of Work:
The proposed project is focused on creating digital art images that combine artistic appeal with therapeutic effects on the mental and physical state of the viewer through the use of cutting-edge digital screens or AR technology, based on the scientific studies and findings, that aims to deliver a new or improved outcome in the participant.
List three words that describe your proposal:
Therapeutic, digital, biocontrol of human states
Proposed Technology:
The proposed technology for the digital art project "Natural Womb" is the combination of cutting-edge digital screen or AR technologies with artistic appeal and therapeutic effects on the viewer's mental and physical state. The project will focus on finding the characteristics of digital art that provide correction effects, such as relaxation or concentration, and forming a set of requirements for the concepts and digital art and sound art taking into account the technical characteristics of the digital screen or AR technology being used.
Opportunities for Public Engagement:
The use of modern digital media demonstration technologies such as 4K or higher resolution, photostimulation technologies, biofeedback in combination with neuro-headsets, visual and audio-visual stimulation, and peripheral vision features will also be considered. The aim is to create a unique, dynamic and interactive experience for the viewer, where they can feel a sense of presence in the media environment and benefit from the relaxation and stress-regulating effects of the digital art. The goal is to improve the viewer's mood, reduce tension and stress through modern digital art to be created based on scientific research and knowledge.

Full description of the proposed project.

"Natural Womb," aims to create digital art images with therapeutic effects on viewers. The project will be led by a team of an artist, scientist, and musician who specialize in digital art, biocontrol technologies, and psychophysiology. Together the team will create a work of digital art and sound art based on scientific research. The team will analyze the characteristics of digital art that provide relaxation and concentration effects on a person's state to ensure that the art created is both visually stunning and therapeutically effective. Development and creation of digital art images combining the idea of returning to a natural environment through visual images and having positive effects on the viewer's mental and physical state during demonstration. The work will feature virtual reality devices and cutting edge high-definition digital platforms, in addition to the effects of maximum immersion in the visual environment, the use of peripheral vision perception. Objects that fall into the peripheral vision zones are not the main focus of the person's attention. Therefore, part of the information flow can be perceived without direct awareness.

By using visual stimulation (including in the peripheral vision area), it is possible to deliberately create an optimal level of brain activity to create a state of the nervous system that corresponds to high levels of functional relaxation. The color and frequency characteristics of the stimuli are also important.

Roadmap: Step 1: Search for digital art image characteristics that provide correction (relaxation) effects on the human's mental and physical state. Forming a set of requirements for concepts and designs of the final video models taking into account the technical characteristics of the digital platform. Step 2: Creation of digital art images and compositions by artist Tripura with the potential for correcting the viewer's mental and physical state (relaxation). Adaptation to the technical capabilities of the digital screen and/or AR technologies. Step 3: Testing of the created digital art images and compositions; evaluation of viewers' impressions and their psychological and physiological reactions during and after demonstration.

Thus, the prerequisites for initiating a new project at the intersection of technology and art, science and creativity become obvious:

1.Development and achievement of digital technologies
2.Acceptance and integration into society of digital art directions
3.Scientific achievements in the field of bio-management
4.Real successful projects in the field of bio-management and digital art
5.Increasing public awareness of the potential of digital art and its social significance.

Describe the artist or creative merit of the proposed project
As an artist, my goal is to create a serene natural visual environment that induces relaxation in viewers. Life can be stressful, and my artwork draws inspiration from the calming effects of nature. Through a combination of natural forms, images of landscapes and elements, and meditative movements, I aim to create a peaceful and mesmerizing experience for viewers. These elements work together to divert attention and facilitate a subconscious return to a state of calm. Along with the visual art, I will collaborate with a musician to create sound art that enhances the immersive experience and promotes stress reduction. Scientific research shows that exposure to natural environments can positively impact mental and physical well-being.
In what ways does your project inspire dialogue about the issues at hand, including the relationship between technology and culture?
We live in a world where people are constantly pressured by their daily routines, responsibilities, and the overwhelming presence of technology. As a result, we often feel trapped in a corner, unable to relax and unwind, and to find that state of pristine peace we so desperately need. But what if we could use art and technology to our advantage and help people achieve proper relaxation?

Our project is a groundbreaking initiative that seeks to do just that. Combining the latest advances in science, digital art, music, and technology, we aim to create an immersive experience that helps people achieve the quality relaxation their bodies need.
We live in a world where people are constantly pressured by their daily routines, responsibilities, and the overwhelming presence of technology. As a result, we often feel trapped in a corner, unable to relax and unwind, and to find that state of pristine peace we so desperately need. But what if we could use technology to our advantage and help people achieve proper relaxation?
Our project is a groundbreaking initiative that seeks to do just that. Combining the latest advances in science, digital art, music, and technology, we aim to create an immersive experience that helps people achieve the quality relaxation their bodies need. By doing so, we hope to enhance their productivity and overall well-being.
The idea behind our project is simple yet innovative. We believe that with the right tools and techniques, people can relax more efficiently and effectively, even in the midst of a busy and hectic lifestyle. We use a combination of soothing visuals, calming music, and advanced technology to create an experience that is both immersive and transformative.
Through our project, people will be able to escape the noise and stress of their daily lives and enter a world of tranquility and relaxation. Our digital art and music will transport them to a serene and calming environment, while the advanced technology we employ will enhance their sensory experience and help them achieve a deeper state of relaxation.
We believe that our project has enormous potential to make a positive impact on people's lives, by helping them achieve the rest and relaxation. We are excited to share our vision with the world, and we invite you to join us in this exciting journey.